I'm not 100% sure if all these combo's still work but this is still a helpful guide for those of you that have wondered what to do with your left over runes.
BTW All these are created by placing them in the arcane transmuter.
Power + Quickness = Resistance
Power + Mind = Harm
Shell + Mind = Vitality
Shell + Vitality = Magic
Vitality + Magic = Shell
Vitality + Resistance = Power
Resistance + Quickness = Shield
Resistance + Mind = Quickness
Mind + Magic = Strike
Shield + Resistance = Endurance
Strike + Vitality = Mind
1st rank
Endurance + Mind = Triumph (+4 int, -1 dex) (t2: +7 int, -2 dex)
Endurance + Quickness = Rouse (+4 int, -1 dex) (t2: +7 int, -2 dex)
Magic + Resistance = Guts (+4 sta, -1 wis) (t2: +7 sta, -2 wis)
Vitality + Power = Excite (+4 int, -1 dex) (t2: +7 int, -2 dex)
Vitality + Mind = Payback (+10 MP, +2 wis) (not used for crafting more)
Endurance + Resistance = Attonement (+10 HP, +2 sta) (not used for crafting more)
2nd rank
Excite + Triumph = Anger (+15 PA, -4 int) (t2: +23 PA, -6 int)
Guts + Excite = Magic Damage (+15 MA, -4 str) (t2: +23 MA, -6 str)
Guts + Triumph = Barrier (+15 PD, -4 wis) (t2: +23 PD, -6 wis)
Guts + Rouse = Resist Magic (+15 MD, -4 sta) (t2: +23 MD, -6 sta)
3rd rank
Anger + Magic Damage = Potential (+6 to all stats)
Resist Magic + Barrier = Fearless (+4 to all resistances) (t2: +5 to all resistances)
Anger + Barrier = Passion (+3HP recovery) (t2: +5HP recovery)
Resist Magic + Magic Damage = Reason (+3MP recovery rate) (t2: +5MP recovery rate)
4th rank
Fearless + Reason = Sorcery (+5 int, +5 wis) (t2: +8 int, +8 wis)
Fearless + Passion = Might (+5 str, +5 stam) (t2: +8 str, +8 stam)
Reason + Passion = Agile (+5 str, +5 dex) (t2: +8 str, +8 dex)
5th rank
Sorcery + Agile = Radical (+6 dex, +16 PA) (t2: +11 dex, +24 PA)
Sorcery + Might = Demon Feet (+6 int, +16 MA) (t2: +11 int, +24 MA)
Agile + Might = Grudge (+6 str, +16 PA) (t2: +11 str, +24 PA)
Sorcery + Passion = Defense (+6 sta, +16 PD)
Might + Reason = Magic Shield (+6 wis, +16 MD)
6th rank
Radical + Demon Feet = Drop Rate (+10% Magic find rate) (t2: 20%) (t3: 30%)
Radical + Grudge = Experience (+10% experience value rate) (t2: 20%) (t3: 30%)
Defense + Grudge = Hatred (+3% Hatred increase)
Magic Shield + Demon Feet = Reconciliation (-3% hatred increase)
Demon Feet + Grudge = Potential (+6 to all stats) DONT WASTE YOUR RUNES ON THIS, get the one of 3rd rank, its the same.
Making Tier 2 or 3 runes:
You can combine 5 x the same rune of the same tier, to get the same rune of a higher tier. For example: 5x Power I, combines into 1x Power II. 5x Power II combines into 1x Power III etc. This combination only costs 1 AT charge.
To make Potential II or III runes, there are 2 ways to do this. The best way is to save AT charges, first upgrade the basic runes to t2, then make potential runes.
Making a Potential II from t1 runes that you first upgrade to t2:
15 AT charges total
10 power
10 Vitality
5 Resistance
5 Magic
5 Endurance
5 Mind
Making a Potential II from 5 Potential I runes:
36 AT charges total
10 power
10 Vitality
5 Resistance
5 Magic
5 Endurance
5 Mind
As you can see, it is best to upgrade the basic runes to the next tier, then combine those runes into a potential. It saves about 21 charges total per tier of how this is done.
Recipes to make the best 3 runes!!
Potential (+6/10/20 to all stats, for tier 1/2/3)
Requirements:
7x AT charges (x30 Bierdine Tokens = 210 Bierdine Tokens = 21 dailies, so 3 days) (or 20 diamonds for 10 AT from itemshop)
2x Vitality
2x Power
Mind
Endurance
Magic
Resistance
Combine this:
2x Vitality + 2x Power = 2x Excite
Mind + Endurance = Triumph
Magic + Resistance = Guts
-
Excite + Triumph = Anger
Excite + Guts = Magic dmg
-
Anger + Magic dmg = Potential
Drop Rate (+10%/+20%/+30% Magic find rate, for tier 1/2/3)
Requirements:
62x AT charges (x30 Bierdine Tokens = 1860 Bierdine Tokens = 186 dailies, so 19 days) (or 140 diamonds for 70 AT from itemshop)
5x Vitality
5x Power
6x Quickness
7x Mind
13x Endurance
14x Magic
14x Resistance
Combine this:
14x Magic + 14x Resistance = 14x Guts
6x Endurance + 6x Quickness = 6x Rouse
7x Endurance + 7x Mind = 7x Triumph
5x Vitality + 5x Power = 5x Excite
-
6x Guts + 6x Rouse = 6x Resist Magic
5x Guts + 5x Triumph = 5x Barrier
3x Guts + 3x Excite = 3x Magic Damage
2x Excite + 2x Triumph = 2x Anger
-
3x Resist Magic + 3x Barrier = 3x Fearless
3x Resist Magic + 3x Magic Damage = 3x Reason
2x Anger + 2x Barrier = 2x Passion
-
2x Fearless + 2x Reason = 2x Sorcery
Fearless + Passion = Might
Reason + Passion = Agile
-
Sorcery + Agile = Radical
Sorcery + Might = Demon Feet
-
Radical + Demon Feet = Drop Rate
Experience (+10%/+20%/+30% experience value rate, for tier 1/2/3)
Requirements:
63x AT charges (x30 Bierdine Tokens = 1890 Bierdine Tokens = 189 dailies, so 19 days) (or 140 diamonds for 70 AT from itemshop)
6x Vitality
6x Power
5x Quickness
8x Mind
13x Endurance
13x Magic
13x Resistance
Combine this:
13x Magic + 13x Resistance = 13x Guts
5x Endurance + 5x Quickness = 5x Rouse
8x Endurance + 8x Mind = 8x Triumph
6x Vitality + 6x Power = 6x Excite
-
5x Guts + 5x Rouse = 5x Resist Magic
5x Guts + 5x Triumph = 5x Barrier
3x Excite + 3x Triumph = 3x Anger
3x Guts + 3x Excite = 3x Magic Damage
-
3x Anger + 3x Barrier = 3x Passion
3x Resist Magic + 3x Magic Damage = 3x Reason
2x Resist Magic + 2x Barrier = 2x Fearless
-
2x Reason + 2x Passion = 2x Agile
Fearless + Passion = Might
Fearless + Reason = Sorcery
-
Sorcery + Agile = Radical
Agile + Might = Grudge
-
Radical + Grudge = Experience